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Originally posted by Davey45
I missed the whole video game industry discussion and Eric pretty much made the same comparison to the music industry that I was going to make so....yeah, what he said.
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Basically, hate the system, not the player.
Except I would not only blame the system but also the people who support it. When people don't like something and express it in a large scale, the system is forced to change (it happened previously in the game industry) and if nobody support it, it can't exist anymore.
One example, not in the game industry though : if people had a little more of common sense and could resist the urge of buying what they are told to buy to be like every one, Apple wouldn't be as successful as it is right now.
Same goes for gaming : if people could resist the fact they really want a game because a company has bad selling practices or if they realize lots of DLC that are sold to them are piece of the game they should have for free (or could have been added by the community for free), DLC wouldn't sell and companies would be forced to find something else to milk their customers.
(sorry, I'm late to the party

)